Projects
Explore our work in extended reality, haptics, and human-computer interaction.
HapticsHaptic Glove

A wearable glove designed to track each finger's pose with Hall-effect sensors and provide force feedback through low-power servos. The design connects a microcontroller to a PC driver, with the goal of letting users feel an object's firmness as they pick it up in VR.
SoftwarePersistent-Memory Glasses

Ever wish you had a HUD for your conversations? We are creating a persistent-memory framework with the RayNeo X3 Pros (camera + displays) to record, diarize, and store previous facts and conversations. The system will intelligently remember relevant context to the user and alert via the glasses' on-screen displays.
Game DevAwake

An experimental stealth-horror game made in Unity that tests different novel mechanics.
HapticsOmnidirectional Treadmill

An all-in-one device responsible for mimicking natural movements while keeping its user in place.
BCIBCI Controller

This project explores alternative VR input methods while developing a more generalizable BCI controller for VR applications. We take raw brainwaves and pass it through our machine learning models, resulting in input for movement, actions, and even communication via keyboard.
HapticsForce-Feedback Arm

An arm designed to restrict movement in certain VR scenarios. When a user touches a virtual wall, for example, the arm reacts to the environment and can restrict the user's arm to provide realistic feedback.
HapticsOlfactory Display

A wearable device mounted beneath a VR headset that delivers scents directly to the user's nose. Electronically controlled fans and atomizers convert liquid into vapor and synchronize smelling with the virtual reality environment in real time.